#NAME
Mojo::Transaction::WebSocket - WebSocket transaction
#SYNOPSIS
use Mojo::Transaction::WebSocket;
# Send and receive WebSocket messages
my $ws = Mojo::Transaction::WebSocket->new;
$ws->send('Hello World!');
$ws->on(message => sub ($ws, $msg) { say "Message: $msg" });
$ws->on(finish => sub ($ws, $code, $reason) { say "WebSocket closed with status $code." });
#DESCRIPTION
Mojo::Transaction::WebSocket is a container for WebSocket transactions, based on RFC 6455 and RFC 7692.
#EVENTS
Mojo::Transaction::WebSocket inherits all events from Mojo::Transaction and can emit the following new ones.
#binary
$ws->on(binary => sub ($ws, $bytes) {...});
Emitted when a complete WebSocket binary message has been received.
$ws->on(binary => sub ($ws, $bytes) { say "Binary: $bytes" });
#drain
$ws->on(drain => sub ($ws) {...});
Emitted once all data has been sent.
$ws->on(drain => sub ($ws) { $ws->send(time) });
#finish
$ws->on(finish => sub ($ws, $code, $reason) {...});
Emitted when the WebSocket connection has been closed.
#frame
$ws->on(frame => sub ($ws, $frame) {...});
Emitted when a WebSocket frame has been received.
$ws->on(frame => sub ($ws, $frame) {
say "FIN: $frame->[0]";
say "RSV1: $frame->[1]";
say "RSV2: $frame->[2]";
say "RSV3: $frame->[3]";
say "Opcode: $frame->[4]";
say "Payload: $frame->[5]";
});
#json
$ws->on(json => sub ($ws, $json) {...});
Emitted when a complete WebSocket message has been received, all text and binary messages will be automatically JSON decoded. Note that this event only gets emitted when it has at least one subscriber.
$ws->on(json => sub ($ws, $hash) { say "Message: $hash->{msg}" });
#message
$ws->on(message => sub ($ws, $msg) {...});
Emitted when a complete WebSocket message has been received, text messages will be automatically decoded. Note that this event only gets emitted when it has at least one subscriber.
$ws->on(message => sub ($ws, $msg) { say "Message: $msg" });
#resume
$tx->on(resume => sub ($tx) {...});
Emitted when transaction is resumed.
#text
$ws->on(text => sub ($ws, $bytes) {...});
Emitted when a complete WebSocket text message has been received.
$ws->on(text => sub ($ws, $bytes) { say "Text: $bytes" });
#ATTRIBUTES
Mojo::Transaction::WebSocket inherits all attributes from Mojo::Transaction and implements the following new ones.
#compressed
my $bool = $ws->compressed;
$ws = $ws->compressed($bool);
Compress messages with permessage-deflate
extension.
#established
my $bool = $ws->established;
$ws = $ws->established($bool);
WebSocket connection established.
#handshake
my $handshake = $ws->handshake;
$ws = $ws->handshake(Mojo::Transaction::HTTP->new);
The original handshake transaction, usually a Mojo::Transaction::HTTP object.
#masked
my $bool = $ws->masked;
$ws = $ws->masked($bool);
Mask outgoing frames with XOR cipher and a random 32-bit key.
#max_websocket_size
my $size = $ws->max_websocket_size;
$ws = $ws->max_websocket_size(1024);
Maximum WebSocket message size in bytes, defaults to the value of the MOJO_MAX_WEBSOCKET_SIZE
environment variable or 262144
(256KiB).
#METHODS
Mojo::Transaction::WebSocket inherits all methods from Mojo::Transaction and implements the following new ones.
#build_message
my $frame = $ws->build_message({binary => $bytes});
my $frame = $ws->build_message({text => $bytes});
my $frame = $ws->build_message({json => {test => [1, 2, 3]}});
my $frame = $ws->build_message($chars);
Build WebSocket message.
#client_read
$ws->client_read($data);
Read data client-side, used to implement user agents such as Mojo::UserAgent.
#client_write
my $bytes = $ws->client_write;
Write data client-side, used to implement user agents such as Mojo::UserAgent.
#closed
$tx = $tx->closed;
Same as "completed" in Mojo::Transaction, but also indicates that all transaction data has been sent.
#connection
my $id = $ws->connection;
Connection identifier.
#finish
$ws = $ws->finish;
$ws = $ws->finish(1000);
$ws = $ws->finish(1003 => 'Cannot accept data!');
Close WebSocket connection gracefully.
#is_websocket
my $bool = $ws->is_websocket;
True, this is a Mojo::Transaction::WebSocket object.
#kept_alive
my $bool = $ws->kept_alive;
Connection has been kept alive.
#local_address
my $address = $ws->local_address;
Local interface address.
#local_port
my $port = $ws->local_port;
Local interface port.
#parse_message
$ws->parse_message([$fin, $rsv1, $rsv2, $rsv3, $op, $payload]);
Parse WebSocket message.
#protocol
my $proto = $ws->protocol;
Return negotiated subprotocol or undef
.
#remote_address
my $address = $ws->remote_address;
Remote interface address.
#remote_port
my $port = $ws->remote_port;
Remote interface port.
#req
my $req = $ws->req;
Handshake request, usually a Mojo::Message::Request object.
#res
my $res = $ws->res;
Handshake response, usually a Mojo::Message::Response object.
#resume
$ws = $ws->resume;
Resume "handshake" transaction.
#send
$ws = $ws->send({binary => $bytes});
$ws = $ws->send({text => $bytes});
$ws = $ws->send({json => {test => [1, 2, 3]}});
$ws = $ws->send([$fin, $rsv1, $rsv2, $rsv3, $op, $payload]);
$ws = $ws->send($chars);
$ws = $ws->send($chars => sub {...});
Send message or frame non-blocking via WebSocket, the optional drain callback will be executed once all data has been written.
# Send "Ping" frame
use Mojo::WebSocket qw(WS_PING);
$ws->send([1, 0, 0, 0, WS_PING, 'Hello World!']);
#server_read
$ws->server_read($data);
Read data server-side, used to implement web servers such as Mojo::Server::Daemon.
#server_write
my $bytes = $ws->server_write;
Write data server-side, used to implement web servers such as Mojo::Server::Daemon.
#with_compression
$ws->with_compression;
Negotiate permessage-deflate
extension for this WebSocket connection.
#with_protocols
my $proto = $ws->with_protocols('v2.proto', 'v1.proto');
Negotiate subprotocol for this WebSocket connection.